All posts tagged Pop Culture

  • Littoral Space: Littoral Space 1.3 TV Series and geographical tropes with Joe (of the Shitegeist Podcast)

    Episode 3 available through:
    Soundcloud: https://soundcloud.com/richscriven/littoral-space-13-exploring-the-geography-of-tv-series
    iTunes: https://itunes.apple.com/ie/podcast/littoral-space/id1454970013?mt=2
    Spotify: https://open.spotify.com/episode/0UymvJheHQthEZkkVF7mec

    Joe, of the Shitegeist Podcast, explores the geographical tropes of TV Series with Richard, including The Wire, Treme, Frasier, Stranger Things, and Scandi-dramas. This conversation highlights the role of places in TV series as vital components, distinct characters, and thematic backdrops. This focus shows hoe representations of place, themes, and aesthetics can combine to add a crucial element to the world-building of any programme, Using a geographical focus, Littoral Space uses conversations to examine a range of cultural, social, and environmental topics.

    You can find out more about Shitegeist here, http://www.shitegeistpod.com/ and follow them on Twitter:  @Shitegeistpod

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  • The ‘Verse

    Can know all the math in the ‘verse but take a boat in the air that you don’t love? She’ll shake you off just as sure as a turn in the worlds.- Captain Malcolm “Mal” Reynolds, Serenity, 2005

    Far as I see it, you people been given the shortest end of the stick ever been offered a human soul in this crap-heel ‘Verse. – Jayne Cobb,  Jaynestown 1.7, 2002

    The ‘Verse is the colloquialism for the known Universe in the science-fiction TV series Firefly (2002-03) and the follow-up film Serenity (2005). The series/film, created by Joss Whedon, are a Sci-Fi Western or Space Western drama set in 2517 when people have colonised a new star system after a mass-exodus of ‘earth-that-was’ due to population pressures.  The show, which was cancelled after only series/season (although it has a considerable cult status) and subsequent film, follow a motley band of characters on a Firefly-class space ship called Serenity. In doing so, like all good science-fiction, it explores deeper political, social and cultural issues. The ‘Verse is a rich terrain for geographic observations.

    Map of the 'Verse: CNC (Celestial Navigation Chart of the Verse)  Version 1.06  Source: http://www.fireflyfans.net/mthread.aspx?bid=2&tid=50808 Accessed 8 Feb 2013

    Map of the ‘Verse: CNC (Celestial Navigation Chart of the Verse) Version 1.06 Source: http://www.fireflyfans.net/mthread.aspx?bid=2&tid=50808 Accessed 8 Feb 2013

    The ‘Verse is one star system, consisting of a cluster of five stars and several brown dwarfs, in which people are spread over dozens of planets and hundreds of moons (all mostly referred to as worlds). This is a more limited setting than other sci-fi shows and, therefore, creates a situation that balances the expansiveness of space and the containment of a single star system, albeit a large system consisting of several minor ones (facilitated by the absence of faster-than-light travel). The ‘Verse then is the sphere in which these peoples operate, it is the ‘known’ universe in as much it is the region of life and existence.

    The ‘Verse as a vast yet bound space is ideally suited to examinations of cores and peripheries, with the central worlds being centres of government, civility and high-culture and the peripheral (or Rim) worlds being unruly, rough and rustic. Themes which are central to the stories, such as the controlling (semi-authoritarian) state, the dominance of mega-corporations, and individual’s and group’s search for freedom and self-determination, can unfold nicely in this universe.

    Related to these ideas, is the employment of (US American) Western tropes, including lawlessness, survival, persistence and evangelicalism. In many ways, it is as much a Western as a Science-Fiction tale. The peripheral worlds are literally frontier places. It is in these spaces that the taming and ‘civilising’ forces and the wild elements of the edge come in contact. The protagonists of the series/film occupy this space well as they are mostly anti-heroes who engage in illegal or at least para-legal activities, while adhering to their own code-of-honour. The lifestyles, landscapes, architecture, clothing, folk customs and dialects evoke the ‘Wild West’.  And, as a Western, of course, there is plenty of room for horses, shoot-outs, bar fights and train heists.

    Union of Allied Planets flag (episode Bushwacked), a mixture of the US and Chinese flags. Source: http://en.wikipedia.org/wiki/File:Flag_of_Alliance_(Firefly).svg accessed 9 Feb 2013

    Union of Allied Planets flag (episode Bushwacked), a mixture of the US and Chinese flags. Source: http://en.wikipedia.org/wiki/ File:Flag_of_Alliance_(Firefly).svg Accessed 9 Feb 2013

    Language is a strong component of the world-making. Firstly, the occasional use of Chinese in the dialogue represents the survival as English and Chinese as the primary languages of humanity. The Union of Allied Planets, the corporate super-government, is a blend of US American and Chinese culture and all the worlds of ‘Verse have a Chinese (Sino) and and English (Anglo) name. The implicit geo-politcal statement being the continued roles of the US and China as the dominant world powers into the future.

    Secondly, the manner and style of speech plays a large role in creating this universe. The Rim Worlds’ dialects and turns-of-phrase conjures up the folk speak of the West, while also differentiating those from the Rim Worlds – the fronters’ people, including some of the main cast (Mal, Zoe, Jayne and Kaylee) – from the civilised peoples of the core worlds – which also includes a number of the crew (Inara, Simon, River and Shepherd Book). Rim Worlds’ speech includes elements such as truncating the “g” from “ing” words (“schoolin’”), using “don’t” instead of “doesn’t, no -ly on adverbs from adjectives and misuse or malforming of verbs (Firefly Wiki Accessed 9 Feb 2013).

    Examples of dialogue:

    • Mal: And I’m thinkin’ you weren’t burdened with an overabundance of schooling. So why don’t we just ignore each other until we go away? Lund: The In’e’pen’ents were a bunch of cowardly, inbred piss-pots. Should’ve been killed off of every world spinnin’.
    • Jayne: Oh, I think you might wanna reconsider that last part. See, I married me a powerful ugly creature.
    • Mal: “Jayne, your mouth is talking. You might wanna look to that.”

    Due to the short run of the series, many elements of the ‘Verse remain unexplored; however, the setting and the worlds created did offer interesting speculation of futures that will, or at least may be.

    Further reading: 

    The Firefly Wiki article on The Verse

    The Wikipedia list of the Firefly universe Planets and Moons

    Image of the Verse

  • Geographies of Bond

    With the 50th Anniversary of the release of Dr No (Connery, 1962) and the launch of Skyfall (Craig 2012) late last year, renewed attention was paid to the James Bond series of movies. Amongst this interest there were several noteworthy geographic contributions, including articles in The Atlantic Cities, which incorporated a (Google) map of the Geography of James Bond, a photo collection from Discovery News, incorporating a piece by Prof. Klaus Dodds. Building on these, I wish to add my own thoughts on the geographies of Bond.

    Dr No Poster. Source: http://jamesbond.wikia.com/wiki/File:DrNoposter.jpg

    Dr No Poster. Source: jamesbond.wikia.com/ wiki/File:DrNoposter.jpg

    A feature of the films is the protagonist’s “hyper-mobility”, as Dodds labels it, with the “footloose spy” hopping from place-to-place, sometimes traversing the globe in the two-hour adventure. This demonstrates the exciting lifestyle of the fictionalised espionage world, brings the film to new and exotic locations, shows the high-level stakes involved and helps keep the plot moving along nicely.  In The Living Daylights (Dalton, 1987), for example, his movements take him to Czechoslovakia, Austria, Britain, Tangier and Afghanistan. Furthermore, his mobility also sees him going underwater, to the extremes of the planet and even into space. In this regard, Bond’s characteristics – privilege, charisma, occupation, funding, determination, and disregard for rules and authority – combine to make him the ultra-mobile modern man.

    The far-off and exotic settings mainly show a simplified and stereotype-filled view of the world. This is obviously not unusual in cinematic terms, however it was a central element of the Bond Franchise. In the blog, Geographic Travels, it is pointed out that the top most visited cities, besides London (which features in every film except You Only Live Twice (Connery 1967) and Moonraker (Moore 1971)) are Istanbul, Hong Kong and Venice, which evoke ideas of Near East Oriental exoticism, Far East Oriental exoticism and Picturesque Europe, respectively. Furthermore, Bond took us to these marvellous places, which in turn imbued him with their enticing nature. From his first outing to Jamaica to his most recent in Hong Kong, the man and the place define each other.

    However, there is, as always, slightly more to the story. You Only Live Twice (Connery 1967) was based in Japan, and while it may not have offered a holistic or realistic view of the society and culture, it was one of the first times that Japan had featured so heavily in a major Western film since WWII. Just over two decades after that conflict, there would still have been sensitivities and political concerns surrounding Japan, especially in the US. In this regard the exotic location, although simplified, may have provided a service. On a side note, I also came across the idea that the Japanese Secret Service ninjas which stormed Blofeld’s secret volcano lair (the prototypical Bond set-up, satirised in the Austin Powers films) was one of the earliest sightings of ninjas in Western pop-culture.

    Another factor in Bond’s mobility is the role of vehicles. The cars obviously stand out as the main type of transport associated with 007. However, his missions have included boats, naval vessels, planes, helicopters, submarines, trains, cable cars, ski mobiles, a double-decker bus, a blimp, a moon buggy, an autogyro (Little Nellie) a space shuttle, and an ‘alligator’ boat. While many of the vehicular scenes are about chase and explosions, there is also an implicit prioritisation of  the mobile (see my post on Mobilities). Movements, spaces of mobility and mobile locations, which are frequently overlooked in cinema and television matter in the Bond-verse. So, for example, M’s office, complete with Moneypenny, can be on a submarine; the fate of the world can be controlled from an oil-tanker; and, a missing helicopter is central to the plot.

    The collective content of the twenty-three films have so much material jammed into them that it is the stuff of dreams for academics and socio-cultural commentators. There are numerous other topics that could be covered in any geographical discussion of Bond, including gender roles, geo-politics (and the concept of the licence to kill), the theme songs, technology and fashion. But as we know James Bond will return soon, maybe another post might also appear…